In summer 2017, Cambridge teens (ages 14-18) explored their own ideas and created projects about what
civic engagement means to them. These projects took the form of interactive
games about a particular issue, multimedia oral histories, and more! Check out some
of their project prototypes below.
Prototype of a game to learn about how small businesses manage
the effects of gentrification.
A platform to help young men and women learn more about
mental health and share their experiences.
How to deal with street harassment
A game to learn more about how to handle street harassment.
A game about mental health.